JOSH PALFREYMAN

Level Design Portfolio
Hey, I'm a level designer who loves creating fun, immersive worlds that players actually want to explore. I focus on making levels that feel good to move through, whether it's a tense combat encounter, a clever puzzle, or just a satisfying path through the environment. I’ve spent years working in Unity and Unreal, and I’m always thinking about how to balance gameplay, flow, and storytelling. I take a lot of pride in building experiences that stick with players long after they’ve put the controller down.


The Building is designed to keep players moving and have a sense of urgency. Moving to cover every wall from zombie hordes and repairing barricades to stay safe.
The Level Design for Necropolis Isle is simple. the entire Coop game takes place inside a house where waves of zombies come and players have to hold out as long as possible.